The tech world once again gathered in San Francisco March 7 to catch a glimpse of Apple’s latest toy: the new iPad. It’s not the iPad 3, as Apple has reverted to its Mac and iPod naming schemes and labeled their new gadget simply “iPad.” Starting at $499, the new iPad will be available online and in Apple retail stores tomorrow.
After making the case for video games at Emerson College, I looked to other schools to find student leaders in established game programs and inquired about their experience.
Comparatively, the game industry has promoted graphics and realism as the selling point for much of its existence. We’ve reached a tipping point where technology is able to realize a game’s creative vision while the market for games shifts from adolescent and adult males to everyone — games are more accessible.
The hype train is departing from Silicon Valley with Path 2.0 — pitched as a mobile “smart journal” for iPhone and Android that functions like a private alternative to Facebook. I know what you’re thinking: Another social network? But what sets Path apart from the competition is its focus on a small, close-knit community — its 150 friend limit mandates an intimate experience.